using System.Collections.Generic;
using IQIGame.Onigao.Framework;
using IQIGame.Onigao.Game;
#if UNITY_EDITOR
using Sirenix.OdinInspector;
using UnityEditor;
#endif
using UnityEngine;

namespace IQIGame.Onigao.GamePlay
{
    // 特效复用，包含预载用信息
#if UNITY_EDITOR
    public class EffectReuseConfig : SerializedScriptableObject
#else
    public class EffectReuseConfig : ScriptableObject
#endif
    {
        // 复用
        public Dictionary<string, Dictionary<string, string>> resuse = new Dictionary<string, Dictionary<string, string>>();
    }
}